Hey everyone!
We’re putting out the last two scenarios in the Lockdown arc, as well as the last two Playable Characters in the “core” box: Father Cosmos and High-Rise. Father Cosmos manifests energy into shapes with physical form, enhancing his allies and hindering his foes. High-Rise can change sizes to maximize her damage to enemies while minimizing adverse effects to herself. These characters are fairly high-complexity, but if you have a player on your team that enjoys experimenting with inter-dependent effects (or you are that player on your team), they can really rocket your team to victory!
With the Lockdown arc out in the wild, we wanted to give you all the opportunity to request what arc we put out next! We have 6 total co-op arcs, although two of those did not see any playtesting, as there were other focuses during active development. Whatever Co-op arc is chosen will also dictate which Threats are shown next, as well as the Environment deck that is associated with the arc. The core premise of each of the remaining arcs’ settings were born from the question “What if X villain had actually succeeded in their goals, to one degree or another?”, so each setting definitely leans way in to a specific theme. We hoped that this would allow players to jump right in without requiring too many panels of introduction in the scenario books, and that future expansions would give us more leeway on longer-form theme-building and setting descriptions.
All that being said: Here are your choices for the next co-op arc to release!
1) Despair: A setting where a nefarious cult has succeeded in summoning their dread god from an otherworldly realm, bringing despondency to the world and forcing world leaders to acquiesce to the demands of this cult and its terrible deity. Threats include: Ennui, Dreadlord, Chosen of Despair, The Ancient Despair.
2) Outbreak: A setting wherein a Virulent plague has run its course unabated, morphing all humans into a beast-like form and forcing most to lose their higher-level cognition. Threats include: Plague Beast, Plague King, and Vector.
3) Antibodies: A setting where everything is normal. Nothing at all is out of the ordinary. Why ever would you ask what’s wrong with this world? You must not be from around here, let me help you get settled in. Threats include: Muscle, Marionette, Fleshpit, Bodybuilder.
We’ll close out voting on Sunday August 23, to give us time to write up an introductory post about the winning setting.
We are continuing our studies into Black Lives Matter with Ibram X. Kendi’s How to be an Antiracist:
Definitions anchor us in principles. This is not a light point: If we don’t do the basic work of defining the type of people we want to be in language that is stable and consistent, we can’t work toward stable, consistent goals. Some of my most consequential steps towards being an antiracist have been the moments when I arrived at basic definitions. To be an antiracist is to set lucid definitions of racism/antiracism, racist/antiracist policies, racist/antiracist ideas, racist/antiracist people. To be a racist is to constantly redefine racist in a way that exonerates one’s changing policies, ideas, and personhood.
So let’s set some definitions. What is racism? Racism is a marriage of racist policies and racist ideas that produces and normalizes racial inequities. Okay, so what are racist policies and ideas? We have to define them separately to understand why they are married and why they interact so well together. In fact, let’s take one step back and consider the definition of another important phrase: racial inequity.
Racial inequity is when two or more racial groups are not standing on approximately equal footing. Here’s an example of racial inequity: 71 percent of White families lived in owner-occupied homes in 2014, compared to 45 percent of Latinx families and 41 percent of Black families. Racial equity is when two or more racial groups are standing on relatively equal footing. An example of racial equity would be if there were relatively equitable percentages of all three racial groups living in owner-occupied homes in the forties, seventies, or, better, nineties.
A racist policy is any measure that produces or sustains racial inequity between racial groups. An antiracist policy is any measure that produces or sustains racial equity between racial groups. By policy, I mean written and unwritten laws, rules, procedures, processes, regulations, and guidelines that govern people. There is no such thing as a nonracist or race-neutral policy. Every policy in every institution in every community in every nation is producing or sustaining either racial inequity or racial equity between racial groups.
Ibram X. Kendi “How to be an Antiracist”
As before, the most up to date Print and Play materials are in the Dropbox, and the Tabletop Simulator mod should be up to date as well. Thanks to darleth on Steam for helping us troubleshoot the mod and letting us know when we’ve misconfigured things! =]
–Smith at the Forge